What is Input ?
·
Any data or
instructions used by a computer
· Input devices translate data into a form that the system unit can process
· Some hardware input devices include:
· Input devices translate data into a form that the system unit can process
· Some hardware input devices include:
Ø
Keyboards
Ø
Mice
Ø
Pointing
Ø
Scanning
Ø
Image capturing
Ø
Audio-input
Keyboard Entry
Ø
Traditional
keyboards
Ø
Laptop keyboards
Ø
Virtual keyboards
Ø
Thumb keyboards
Pointing Devices
Provide
an intuitive interface by accepting pointing gestures and converting them into
machine readable input. Wide variety of
devices such as:
Ø
Mouse
Ø
Touch screen
Ø
Game controller
Ø
Stylus
Mouse Types
· Optical mouse
Ø Has no moving parts
Ø Emits and senses light to detect mouse movement
Ø Can be used on any surface
Ø Has no moving parts
Ø Emits and senses light to detect mouse movement
Ø Can be used on any surface
Ø
Battery operated
Ø Uses radio waves or infrared light waves
Ø Uses radio waves or infrared light waves
·
Touch pads
Ø Controls pointer by moving and tapping your fingers on the surface of the pad
Ø Controls pointer by moving and tapping your fingers on the surface of the pad
Touch Screen
·
Can be touched with
more than one finger
·
Common on mobile
devices
Ø Apple iPhone
Ø Notebook computers
Ø Desktop monitors
Ø Apple iPhone
Ø Notebook computers
Ø Desktop monitors
Ø
Used on tablet
Ø Uses handwriting recognition software
Ø Uses handwriting recognition software
Gaming Controllers
· Provide input to
computer games
· Joysticks use
pressure and direction of the stick
· Gaming mice are
similar to a mouse but high precision
· Game pads use both
hands
· Motion sensing device
control games by user movement
Scanning Devices
Ø
Optical scanners
o
Flatbed scanners
o
Document scanners
o
Portable scanners
o
3D scanners
Card Readers
· Interpret
encoded information that is stored on debit, credit and identification cards
Ø
Magnetic card reader
o
Information read
from strip when swiped through reader
o
Smart cards hold
additional security information
Contain
photo-electric cells that scan or read bar codes or the zebra striped marks printed
on product containers
·
Wand readers
Ø
Hand – held readers
·
UPCs and MaxiCode
readers
Ø
UPC are heavily used
in grocery stores for automated checkout and inventory control
Ø
MaxiCode used by
shipping companies for routing packages
RFID Readers
Radio-frequency
identification
· Tiny chips embedded
in most anything contain electronically stored information that can be read using
an RFID reader located several yards away.
Ø
Tracking pets
Ø
Update and control
inventories
Ø
Read passports
Character and Mark
Recognition Readers
Recognize
special characters and marks
·
Character and mark
recognition devices
Ø
Magnetic-ink
character recognition (MICR)
o
Used by banks to
read encoded characters on checks
Ø
Optical-character
recognition (OCR)
o
Reads preprinted
characters such as wand scanners
Ø
Optical-mark
recognition (OMR)
o
Sense the presence
of absence of marks used for test scoring
·
Create or
capture original images
Ø
Digital Camera
o
Capture images
digitally and store in memory
Ø
Web Cams
o
Capture images and
send to a computer
Audio-Input Devices
·
Voice
recognition systems
Ø
Use a microphone,
sound card, and special software
Ø
Users can operate
computers and create documents using voice commands
Ø
Included in many
smart phones
o
Siri in iPhones
o
Cortana in Windows
phones
o
Google Now in Google
phones
What is OUTPUT ?• Process data or information
• Types of output:
-Text
-Graphics/photos
-Audio & video
• Output devices
-Monitors
-Printers
-Audio-output devices
Monitor Types
•Flat-panel monitors-Require less power to operate
-Portable and thin
-Most are backlit
~Three types:
-Liquid Crystal Display (LCD)
-Older monitors
-Light Emitting Diode (LED)
-More advanced backlighting
-Organic Light Emitting Diode (OLED)
-Thin layer organic compound that produces light
•Curved Monitors
~ Has a concave screen that provides better viewing angles near the edges of the screen
-Used by high-end gamers
-Used for smart watch displays
•E-book Readers
~ An e-book is a traditional books printed in electronic form
~ E-book readers are dedicated mobile devices for storing and displaying e-books
-Use e-ink technology
-Produce images that reflect light
-Kindle
-Nook
• Other Monitor Types
~ Other monitors
Digital/interactive whiteboards
-Connects to a computer or project
Controlled using a special pen or even your finger
-Classrooms and corporate boardrooms
Ultra High-definition television (UHDTV)
-Digital output delivering a much clearer and more detail image that regular HDTV
Digital Projector
-Project the images from a traditional monitor onto a screen or wall
Printers
~Translates information that has been processed by the system unit
~Output referred to as hard copy
~Features
-Resolution
-Color
-Speed
-Memory
-Duplex printing
Printer Types
•Ink-jet printers~ spray ink at a high speed
-Reliable, quite and inexpensive
~ uses a laser light beam to produce images
-Fast, excellent quality
-Personal or shared
•3D Printers
~ create 3-D shapes with a thin layer of material repeatedly until created
-Additive manufacturing
Other Printers
•Cloud printers
-Connected to the Internet to provide services to others on the Internet
-Thermal printers
-Plotters
Audio and Video Devices
~Translates audio-information from the computer into sounds that people can understand
-Speakers and headphones
~Bluetooth Technology
-Wireless technology
-Used to connect to speakers and headsets
Combination Input and Output Devices
~Headsets-Combine a microphone and headphones
-Cost efficient but lower quality
-All-in-one printers are a good example
~Telephones
-Known as Telephony and Internet Telephony
-Voice-over IP (VoIP)
-Hangouts
-Face Time
-Skype
Drones and Robots
~Drones or unarmed aerial vehicles
-Take input from a controller and send back video and sound to the user
-Very cost effective now
~Robots
-Use microphones, cameras and other sensors as input
-Output is dependent on the use for the robot
-Assists in surgery
~Virtual Reality
-Created in 3D through computers for a virtual experience
-Headgear with gloves have sensors to collect data that work with software
Ergonomics
~Study of human
~factors related to things people use
~Fit the task to the user to avoid:
-Eyestrain and headache
-Back and neck pain
-Repetitive strain injury
Ergonomic Challenged Devices
~Portable devices are not set up for ergonomics
~Laptops
-Because the keyboard and monitor are connected, they cannot be set up ergonomically
~Tablets
-Tablet hunch is caused by the users head being improperly aligned to the viewing surface
~Smartphones
-Blackberry thumb results from using thumbs to type on a tiny keyboard
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